Article Progressive classic MU

Chaos Castle

Guide

Chaos Castle is a last-one-standing fight. Up to 70 players and monsters share one castle. The last player alive, or the one with the most points when time runs out, takes the prize.

Times are in UTC.

Requirements

  • Your character level must be in the castle's range (see the table).
  • Pay the entry fee in Zen. It is taken when you enter.
  • Carry an Armor of Guardsman. You use it up when you enter.
  • No parties. Mounts and transformation rings cannot be worn inside.
  • Player killers cannot enter.
Castle Map Level (DW, DK, Elf) Level (MG, DL) Entry fee
1 Chaos Castle 1 15 to 49 15 to 29 25,000 Zen
2 Chaos Castle 2 50 to 119 30 to 99 80,000 Zen
3 Chaos Castle 3 120 to 179 100 to 159 150,000 Zen
4 Chaos Castle 4 180 to 239 160 to 219 250,000 Zen
5 Chaos Castle 5 240 to 299 220 to 279 400,000 Zen
6 Chaos Castle 6 300 to 400 280 to 400 650,000 Zen

Entry: the Armor of Guardsman

The Armor of Guardsman is your ticket. Buy it from an NPC shop and keep it in your bag.

  • Any Armor of Guardsman works in any castle. The server picks the castle from your level, so you do not need a different armor for each castle.
  • It costs 5,000 Zen.
  • Sold by Potion Girl Amy, Lumen the Barmaid and Silvia (see each one's page for where they stand on your server).
  • Right-click it in a safe zone and click OK. The guard tells you when the castle opens and how many players are inside.
  • If you are short of Zen, the guard says so and nothing is taken.
  • If the castle is full, the guard tells you so.

Schedule

The entrance opens at the times below. You can enter for 5 minutes. After that the castle starts.

Opens (UTC)
01:00
05:00
09:00
13:00
17:00
21:00

The run is 5 minutes to enter, then up to 10 minutes of fighting, then 1 minute to leave. The castle needs at least 2 players to start. If fewer come in, the game does not start and the fee is refunded.

Rules

  • Last one standing. The game ends early when no player is left, or when one player is left and no monster is alive.
  • Points. Each monster you kill gives 2 points. Each player you kill gives 1 point.
  • Time up. The living player with the most points wins. If no one has a kill, the last one alive wins.
  • Monsters first. A winner needs every monster dead. If monsters are still alive when time runs out, nobody wins.
  • Everyone is an enemy. Any player can attack any other player.
  • Floor holes. As the crowd drops, the floor shrinks in three steps and parts of it turn into holes. Standing on one kills you.
  • Death. When you die or fall off, you are out. You see your result box at once.

Monsters

The castle fills with monsters named Chaos Castle 1 to Chaos Castle 12, one set per castle. They look like armored knights with a big sword. Each one counts as a monster kill.

Rewards

Everyone who fights gets experience from their kills. The winner also gets jewels and sometimes an ancient item. There is no Zen prize.

Experience

Experience is paid for each kill: player kills and monster kills, each at its own rate.

Castle Per player kill Per monster kill
1 500 1,000
2 1,000 1,500
3 1,500 2,000
4 2,000 2,500
5 2,500 3,000
6 3,000 3,500

Example: in castle 6, 1 player kill and 98 monster kills give 3,000 + 98 × 3,500 = 346,000 experience.

Winner's items

Item Chance
One jewel, from Jewel of Chaos, Jewel of Life, Jewel of Bless, Jewel of Soul or Jewel of Creation 90% in every castle
One random ancient item Castle 1: none. Castle 2: 20%. Castle 3: 30%. Castle 4: 40%. Castle 5: 50%. Castle 6: 60%

The jewel and the ancient item are rolled separately. The winner can get both, one or none.

Strategy

  1. Enter in the first minutes. The fight starts when the entrance closes.
  2. Kill monsters early. Each one is worth more than a player kill.
  3. Stay away from the edges. The holes come as the crowd drops.
  4. Before the end, clear the monsters. You cannot win while one is alive.
  5. Watch your HP. Any player can hit you.

Tips

  • Bring potions. There is no party in the castle.
  • Check your level against the table before you pay.