Article Progressive classic MU

Invasions

Guide

Invasions are timed monster attacks on the field maps. Three of them run on Moo Classic: the Golden Invasion, the Red Dragon and the White Wizard with his Ogres. All times are UTC.

Status

Invasion On Moo Classic Start times (UTC) Length
Golden Invasion Yes Two a day at random times 30 minutes
Red Dragon Yes 04:00 and 16:00 30 minutes
White Wizard Yes 08:00 and 20:00 30 minutes

The rules are the same on both servers. The only parts that can differ are the shops, the NPC spots and the monster spawns.

Golden Invasion

The Golden Invasion brings gold monsters to Lorencia, Noria, Devias, Atlans and Tarkan. Six of the nine gold monsters drop a box when they die.

Requirements

  • No level or item needed. Walk to one of the maps.
  • Golden monsters look gold.

When it starts

  • You get two Golden Invasions a day.
  • The first one starts between 00:00 and 09:30 UTC.
  • The second one starts between 12:00 and 18:00 UTC.
  • The second one starts at least 6 hours after the first one ends.
  • The times change every day. They are picked at random, but they stay the same all day, even after a server restart.
  • The start is never picked to overlap another timed event, with a 2 minute gap. The timed events include Blood Castle, Devil Square, Chaos Castle, Kanturu, the Red Dragon and the White Wizard.

There is no warning. The Golden Invasion does not send a start message, a map notice or an end message. The monsters just appear.

How to get there

  1. Walk to the map where the gold monster is. Check the table below.
  2. Wait for the start. The gold monsters appear on the map at the start time.
  3. When the time is up, the monsters are removed.

Golden monsters

The Golden Dragon's map is picked at random for each start. The other gold monsters always appear on the map in the table.

Rewards: the boxes

Each box drop is guaranteed. The number after the name is the tier. A higher tier gives better gear.

Box Dropped by What is inside
Box of Luck Golden Budge Dragon Zen, and +5 or +6 gear.
Box of Kundun +1 Golden Goblin Half the time common +4 to +6 gear. Half the time excellent gear.
Box of Kundun +2 Golden Titan 64% common +4 to +6 gear. 36% excellent gear.
Box of Kundun +3 Golden Dragon 76% common +4 to +6 gear. 21.6% excellent gear. 2.4% excellent ring or pendant.
Box of Kundun +4 Golden Lizard King 86% common +4 to +6 gear. 12.6% excellent gear. 1.4% excellent ring or pendant.
Box of Kundun +5 Golden Tantallos 94% common +4 to +6 gear. 5.4% excellent gear. 0.6% excellent ring or pendant.

Golden Soldier, Golden Vepar and Golden Wheel drop no box.

Tips

  • Each gold monster has its own map and count. Check the table before you walk.
  • The start times are random each day. Check the time before you go.

Red Dragon

The Red Dragon brings five dragons to one of three maps. Each kill drops a jewel.

Requirements

  • No level or item needed.

When it starts

  • 04:00 UTC and 16:00 UTC, every day.
  • It lasts 30 minutes.
  • The start message is "[map name] Red Dragon invasion!". The end message is "[map name] Red Dragon invasion has ended."

Where it appears

All five dragons appear on one map: Lorencia, Noria or Devias. The map is picked at random for each start.

Rewards

Drop Chance Notes
Jewel of Chaos One of three Every kill drops one of these three jewels.
Jewel of Bless One of three
Jewel of Soul One of three

White Wizard and the Ogres

The White Wizard comes with a group of Ogres. The Ogres stand near the Wizard, so you fight the whole group at once. The Wizard's death is announced on the server.

Requirements

  • No level or item needed.

When it starts

  • 08:00 UTC and 20:00 UTC, every day.
  • It lasts 30 minutes.
  • The start message is "[map name] White Wizard corps invasion!". The end message is "[map name] White Wizard corps invasion has ended."

Where it appears

The whole group appears on one map: Lorencia, Noria or Devias.

The group

Rewards

Monster Drop Chance
White Wizard Jewel of Bless Every kill
Destructive Ogre Soldier Wizards Ring 30%
Destructive Ogre Archer Wizards Ring 30%

Tips

  • Each Ogre kill is a 30% chance at a ring, so the more Ogres you kill, the more rings you get.

Notes

  • Both servers run the same invasion rules and the same drop groups.
  • Times are the server's times in UTC.