Article Progressive classic MU

Jewels and upgrades

Guide

Jewels make your gear stronger. Bless and Soul raise an item's level, Life adds or raises an item option, and the Chaos Goblin uses Chaos, Bless and Soul to make bigger upgrades, up to +13.

Requirements

  • The jewel and the item in your bag or inventory.
  • Zen for the Chaos Goblin mixes.
  • Bless and Soul work on weapons, shields, armour and wings. The game does not offer them for rings or pendants.

Jewels at a glance

Jewel Used for Drop level
Jewel of Chaos Chaos Goblin mixes (+10 and up, wings, capes, Fruits, Dinorant) 12
Jewel of Bless Raises an item from +0 to +6, always works 25
Jewel of Soul Raises an item from +0 to +9, rolls the dice 30
Jewel of Life Adds or raises an item option 28
Jewel of Creation Fruits mix 28
Charm of Luck Adds 10 points to a Soul, Life or Chaos Goblin upgrade Not dropped by monsters, sold in the coin shop

Jewel of Bless

Bless is the safe jewel. It never fails and never lowers your item.

Item level before Item level after Bless used Success
+0 +1 1 100%
+1 +2 1 100%
+2 +3 1 100%
+3 +4 1 100%
+4 +5 1 100%
+5 +6 1 100%
  • Bless stops at +6. An item at +6 or higher will not take it.
  • Bless does not gain anything from Luck or from a Charm of Luck.

Jewel of Soul

Soul is the risky jewel. It has a 50 percent chance on each try.

Item level before Chance With Luck With Luck and a Charm of Luck If the try fails
+0 to +5 50% 75% 75% The jewel is gone. The item stays the same.
+6 50% 75% 85% The jewel is gone. The item stays the same.
+7 and +8 50% 75% 85% The jewel is gone. The item drops to +0.

What to know:

  • A Soul try works on any item from +0 up to +8. It makes the item one level higher.
  • An item with the Luck option gets +25 points on each Soul try.
  • A Charm of Luck adds 10 points, but only from +6 on. Below +6 the charm stays in your bag.
  • One charm is used per try. The rest of the stack stays in your bag.
  • A failed try at +7 or +8 drops the item to +0. Think before you try at those levels.

Jewel of Life

Life adds an option to an item that has none, or raises the option by one level.

  • Base chance is 50 percent. A Charm of Luck adds 10 points.
  • The client only offers Life on an item while its option level is below 7.
  • None of the upgrade mixes on this page uses Life. You use it by putting the jewel on the item.
  • The Life Stone mix uses Bless and Soul, not Life. See the table below.

Chaos Goblin upgrade mixes (+10 to +13)

Above +9, the upgrade moves to the Chaos Goblin. Put the item and the jewels in the mix window and press the mix button. Each step needs one more Jewel of Bless and one more Jewel of Soul, plus one Jewel of Chaos.

Mix Item in Chaos Bless Soul Zen Base success With Luck With Luck and a Charm of Luck
+10 Item at +9 1 1 1 2,000,000 60% 85% 95%
+11 Item at +10 1 2 2 4,000,000 60% 85% 95%
+12 Item at +11 1 3 3 6,000,000 55% 80% 90%
+13 Item at +12 1 4 4 8,000,000 55% 80% 90%

Things that lower your chance:

  • An Excellent item takes 10 points off.
  • An Ancient item takes 10 points off.
  • A Guardian item (the 380 option) takes 10 points off.

Things that go wrong:

  • If the mix fails, the item and every jewel in the mix are lost.
  • Charms are the exception. A stack of charms keeps the ones you did not use.

Other Chaos Goblin mixes that use jewels

Mix What you put in Zen Success
Fruits 1 Jewel of Creation, 1 Jewel of Chaos 3,000,000 90%
Dinorant 10 Horn of Uniria, 1 Jewel of Chaos 500,000 70%
Life Stone 1 Jewel of Guardian, 1 Jewel of Chaos, 5 Jewel of Bless, 5 Jewel of Soul 5,000,000 100%
Potion of Bless 1 Jewel of Bless 100,000 100%
Potion of Soul 1 Jewel of Soul 50,000 100%

Chaos Machine limit

The top upgrade is +13. The +14 and +15 mixes are switched off on our server. No Chaos Goblin offers them, so no item goes past +13 through the mix window.

Luck, skill, excellent and ancient

  • Luck. An item with Luck shows "+Luck" in its name. Luck adds 25 points on a Soul try and on the +10 to +13 mixes.
  • Skill. The Dinorant mix always gives its skill on our server.
  • Excellent. Excellent items have extra options. In the upgrade mixes they take 10 points off the chance.
  • Ancient. Ancient items come from ancient sets, such as the Ancient Helm. In the upgrade mixes they take 10 points off the chance, like Excellent items.

Durability and repair

  • Armour wears down when you take hits. Weapons wear down when you hit. The exact rate is not on this page.
  • Wings with 0 durability do not fly.
  • Worn wings do not lose durability over time. Rings and pendants still lose durability over time outside town.
  • You can repair at the repair NPCs:
  • Eo the Craftsman in Noria.
  • Zienna The Weapons Merchant in Devias.
  • Hanzo the Blacksmith in Lorencia.
  • The repair price depends on the item's value and how worn it is.

Pets

Pet At 0 durability Repair
Dark Horse Stays, loses 10 percent experience Recover at the Pet Trainer
Dark Raven Stays, loses 10 percent experience Recover at the Pet Trainer
Guardian Angel Destroyed Not repairable
Imp Destroyed Not repairable
Horn of Uniria Destroyed Not repairable
Horn of Dinorant Destroyed Not repairable

The Pet Trainer stands in Lorencia and in Crywolf Fortress.

Strategy

  • Use Bless first. It never fails, so you can get from +0 to +6 without risk.
  • Soul only after +6 if you have Luck. A failed try at +7 or +8 drops the item to +0.
  • Buy Charm of Luck from the coin shop before the +10 mix or a Soul try at +6. One charm is used per try.
  • Keep Zen for the mixes. A failed +12 or +13 costs 6,000,000 or 8,000,000 Zen plus the jewels.

Tips

  • Check the item level in the window before you press the mix button.
  • Remove Excellent and Ancient items from a +10 mix if you want the best chance.
  • Keep spare Bless and Soul jewels. A failed mix takes every jewel in it.