Article Progressive classic MU

Getting started

Guide

Your first hours in Moo Classic: pick a class, grow from level 1, buy a few potions, and learn the three keys you will use every day.

Pick your class

You start with one of five classes. Each one has two more classes you unlock later.

Class Start map Good at Next class
Dark Wizard Lorencia Magic attacks, strong from the start Soul Master, then Grand Master
Dark Knight Lorencia Melee, lots of HP Blade Knight, then Blade Master
Fairy Elf Noria Bows and crossbows, support Muse Elf, then High Elf
Magic Gladiator Lorencia Melee and magic in one Duel Master
Dark Lord Lorencia Strong stats, Command stat Lord Emperor

Requirements

  • Dark Wizard, Dark Knight and Fairy Elf: no level needed to create.
  • Magic Gladiator: your account needs a character at level 220 to create one.
  • Dark Lord: your account needs a character at level 250 to create one.

Plan your first character on one of the first three. Come back for MG or DL when you have the level.

Starting stats

Every class starts with four main stats. Dark Lord also has Command.

Class Strength Agility Vitality Energy Command Points per level
Dark Wizard 18 18 15 30 0 5
Dark Knight 28 20 25 10 0 5
Fairy Elf 22 25 20 15 0 5
Magic Gladiator 26 26 26 26 0 7
Dark Lord 26 20 20 15 25 7

Stat points per level

  • Each level up gives you points to put into your stats.
  • DW, DK and Elf get 5 points per level.
  • MG and DL get 7 points per level.
  • The max level is 400.

Where to train

Monster levels below come from the server's spawn tables.

Your level Map Monsters you will see Warp needs
2 to 19 Lorencia Spider, Bull Fighter, Hound, Budge Dragon, Skeleton Warrior level 10 (start)
3 to 18 Noria Goblin, Elite Goblin, Stone Golem, Forest Monster level 10 (start)
19 to 55 Dungeon Skeleton Archer, Ghost, Gorgon, Hell Hound, Thunder Lich level 20
20 to 52 Devias Yeti, Elite Yeti, Worm, Hommerd, Ice Monster level 20
47 to 66 Lost Tower Death Knight, Shadow, Death Gorgon, Balrog level 50
43 to 108 Atlans Vepar, Hydra, Valkyrie, Lizard King level 70
72 to 93 Tarkan Bloody Wolf, Iron Wheel, Mutant, Beam Knight level 140
75 to 108 Icarus Drakan, Alpha Crust, Phantom Knight, Dark Phoenix level 170
62 to 117 Aida Death Rider, Witch Queen, Blue Golem, Forest Orc level 150

The "Warp needs" column is the level the warp list asks for. Magic Gladiator and Dark Lord get a lower warp level (see below).

Warp level for MG and DL

  • MG and DL need about a third less level to use a warp. The Move list shows two thirds of the listed level.
  • The Move list checks your level and your zen before it sends the warp.

First gear from the shops

Shops sell basic gear for each class. Prices show in the shop window.

Potions

Shop differences

Keys you need

Key What it opens
M Warp list. Pick a map and pay the zen.
D Command window. Trade, party, whisper, guild and friends. Pick a command, then right-click a player within 2 tiles. Trade needs level 6.
Esc Closes the newest window.

How to warp

  1. Press M.
  2. Pick the map. Check the level it asks for.
  3. Pay the zen cost shown in the list.

Warp costs for the early maps:

Map Zen cost
Lorencia, Noria 2,000
Devias 2,000
Dungeon 3,000
Atlans 4,000
Lost Tower 5,000
Tarkan 8,000
Icarus 10,000

Zen and jewels

  • Zen is the money of the game. Monsters drop zen piles. Whoever picks a pile keeps all of it, even in a party.
  • You spend zen on warps, potions, arrows and most shop items.
  • Jewels drop from monsters. The jewels are Jewel of Bless, Jewel of Soul, Jewel of Life, Jewel of Chaos and Jewel of Creation.
  • Marce also sells jewels. She stands in the Arena. Her list has Bless, Soul, Life, Chaos, Creation, Guardian and Harmony. Prices show in her window.
  • Jewels are used for upgrades and mixes. Players can trade jewels with each other, with zen or items.

Tips

  • Carry potions. Keep a few Town Portal Scroll in your bag.
  • Warp back to town when you run low. Do not walk through the map at low HP.
  • Put your points into the stat your class needs most.