Article

Stats and builds

Guide

Every character has four stats: Strength, Agility, Vitality and Energy. The Dark Lord has a fifth, Command. This page lists what each stat does, the starting values and per-point numbers for each class, and the skills each class can learn.

Spending points

  • Stat points come from leveling up and from some quests. They are spent in the character window with the + buttons.
  • Many items need a minimum Strength or Agility to wear. Check the item before spending points.

The stats at a glance

Stat Short What it gives
Strength Str Physical damage, Attack Rate, Max AG. Needed for most weapons and armour
Agility Agi Attack speed, defense, defense rate, attack rate, Max AG. Needed for bows and most armour
Vitality Vit Max HP, Max AG
Energy Ene Max mana, wizardry damage (Dark Wizard), physical damage (Magic Gladiator and Dark Lord), Max AG
Command Cmd Dark Lord only. Pet damage, Max AG, Attack Rate and guild size

Points per level

Class Start Str Start Agi Start Vit Start Ene Start Cmd Points per level
Dark Wizard 18 18 15 30 - 5
Dark Knight 28 20 25 10 - 5
Fairy Elf 22 25 20 15 - 5
Magic Gladiator 26 26 26 26 - 7
Dark Lord 26 20 20 15 25 7
  • The second and third classes keep the same start stats and points as their first class.
  • Magic Gladiator and Dark Lord gain 7 points per level. The other classes gain 5.
  • The Gain Hero Status quest adds 1 point per level from level 220. Points from other quests are not listed here.

Derived numbers

These are the classic MU formulas. "Level" is the character level. The character window shows your own numbers.

Max HP and Max mana

Class Max HP Max mana
Dark Wizard 30 + Level + 2 x Vit 2 x Ene + 2 x Level
Dark Knight 35 + 2 x Level + 3 x Vit 10 + Ene + 0.5 x Level
Fairy Elf 39 + Level + 2 x Vit 6 + 1.5 x Ene + 1.5 x Level
Magic Gladiator 57 + Level + 2 x Vit 7 + 2 x Ene + Level
Dark Lord 48.5 + 1.5 x Level + 2 x Vit 38 + 1.5 x (Ene - 15) + Level
  • Vitality gives the most HP on a Dark Knight, at 3 HP per point.
  • Energy gives the most mana on a Dark Wizard and a Magic Gladiator, at 2 mana per point.
  • Dark Lord mana counts Energy above 15 only.

Max AG

AG is the ability gauge. Skills that cost AG draw from it.

Class Str Agi Vit Ene Cmd
Dark Wizard 0.2 0.4 0.3 0.2 -
Dark Knight 0.15 0.2 0.3 1.0 -
Fairy Elf 0.3 0.2 0.3 0.2 -
Magic Gladiator 0.2 0.25 0.3 0.15 -
Dark Lord 0.3 0.2 0.1 0.15 0.3
  • Each number is AG per point of that stat.
  • A Dark Knight gets most of its AG from Energy.

Damage

Classic MU sets damage from the stats as follows.

Class Min damage Max damage
Dark Knight Str / 6 Str / 4
Fairy Elf, with a bow (2 x Agi + Str) / 14 (2 x Agi + Str) / 8
Magic Gladiator (2 x Str + Ene) / 12 (2 x Str + Ene) / 8
Dark Lord (2 x Str + Ene) / 14 (2 x Str + Ene) / 10
Dark Wizard, Soul Master, Grand Master, Magic Gladiator (spells) Ene / 9 Ene / 4
  • The Dark Wizard and its later classes cast spells, and their damage comes from Energy.
  • The Magic Gladiator uses both. Spells follow Energy. Blade attacks follow Strength and Energy.
  • Fairy Elf damage comes from the bow. Agility counts for most of it.
  • Dark Lord Command also adds damage. More Command makes the Dark Raven hit harder. With a scepter equipped, the Dark Lord's own hits gain 1 damage per 1 point of Command.

Attack speed and defense

Class Attack speed per Agi Base defense per Agi Defense rate per Agi (PvM) Defense rate per Agi (PvP)
Dark Wizard 0.05 0.25 0.33 0.25
Dark Knight 0.067 0.33 0.33 0.5
Fairy Elf 0.02 0.1 0.25 0.1
Magic Gladiator 0.067 0.2 0.33 0.25
Dark Lord 0.1 0.14 0.14 0.5
  • In PvP, defense rate also gains 2 per character level, for every class.

Attack Rate

Class Attack Rate (PvM) Attack Rate (PvP)
Dark Wizard 5 x Level + 1.5 x Agi + 0.25 x Str 3 x Level + 4 x Agi
Dark Knight 5 x Level + 1.5 x Agi + 0.25 x Str 3 x Level + 4.5 x Agi
Fairy Elf 5 x Level + 1.5 x Agi + 0.25 x Str 3 x Level + 0.6 x Agi
Magic Gladiator 5 x Level + 1.5 x Agi + 0.25 x Str 3 x Level + 3.5 x Agi
Dark Lord 5 x Level + 2.5 x Agi + Str / 6 + 0.1 x Cmd 3 x Level + 4 x Agi
  • Attack Rate is the chance to hit. It rises with Level and Agility.

Command (Dark Lord only)

  • Command strengthens the Dark Lord's pets and guild.
  • Each point gives Max AG 0.3 and Attack Rate 0.1.
  • The Dark Raven hits harder and faster with more Command, and harder still as it gains levels.
  • Fenrir hits harder with more Command.
  • Guild size: Level / 10 for every class. A Dark Lord adds Command / 10.
  • Some Dark Lord scrolls require a minimum Command. See the Dark Lord table below.

Fruits

Fruits add points to one stat. The kinds are Energy, Stamina (Vitality), Agility, Strength and Command.

  • Fruits are made at the Chaos Goblin. The mix needs one Jewel of Creation and one Jewel of Chaos, and 3,000,000 Zen. The success rate is 90%.
  • Using a fruit requires level 10.
  • Nothing can be worn when a fruit is used.
  • Only a Dark Lord can use a Command fruit.
  • A fruit adds 1 to 3 points to its stat. The points are returned by a stat reset.
  • The chance to gain points drops as the stat's fruit points grow.

Stat reset

  • Stat Reset is a Moo Gold shop item. It returns your stats to the class starting values and gives all points back to spend again.
  • Nothing can be worn when it is used.
  • Each character can use it once every 3 days.
  • It costs 500 Moo Gold.
  • Reset Fruit items are not sold.

Skills by class

Skills come from three sources:

  • Scrolls and orbs teach a skill when used. Each requires a character level and some stats.
  • Weapons and shields give a skill while worn. The item has its own Strength or Agility requirement.
  • Quests and pets give a few skills.

Dark Wizard, Soul Master and Grand Master

Scroll Skill Level Energy Classes
Scroll of Fire Ball Fire Ball 5 40 Dark Wizard, Soul Master, Grand Master, Magic Gladiator, Duel Master
Scroll of Power Wave Power Wave 9 56 Same as above
Scroll of Lightning Lightning 13 72 Same as above
Scroll of Poison Poison 30 140 Same as above
Scroll of Meteorite Meteorite 21 104 Same as above
Scroll of Ice Ice 25 120 Same as above
Scroll of Teleport Teleport 17 88 Dark Wizard, Soul Master, Grand Master
Scroll of Flame Flame 35 160 Same as Fire Ball
Scroll of Twister Twister 40 180 Same as Fire Ball
Scroll of Evil Spirit Evil Spirit 50 220 Same as Fire Ball
Scroll of Hellfire Hellfire 60 260 Same as Fire Ball
Scroll of Aqua Beam Aqua Beam 74 345 Same as Fire Ball
Scroll of Cometfall Cometfall 80 500 Same as Fire Ball
Scroll of Soul Barrier Soul Barrier 77 408 Dark Wizard, Soul Master, Grand Master
Scroll of Inferno Inferno 88 724 Same as Fire Ball
Scroll of Teleport Ally Teleport Ally 83 644 Soul Master, Grand Master
Scroll of Ice Storm Ice Storm 93 849 Soul Master, Grand Master
Scroll of Decay Decay 96 953 Soul Master, Grand Master
Scroll of Nova Nova 100 1052 Soul Master, Grand Master
  • Energy Ball is on the Dark Wizard, Soul Master, Grand Master, Magic Gladiator and Duel Master skill lists. No item teaches it.
  • Nova needs 1052 Energy, the highest requirement of any Dark Wizard spell.

Dark Knight, Blade Knight and Blade Master

Source Skill Level Other needs Classes
Orb of Impale Impale 28 - Dark Knight, Blade Knight, Blade Master, Magic Gladiator, Duel Master
Orb of Twisting Slash Twisting Slash 80 - Same as above
Orb of Greater Fortitude Swell Life 120 - Dark Knight, Blade Knight, Blade Master
Orb of Death Stab Death Stab 160 - Blade Knight, Blade Master
Orb of Rageful Blow Rageful Blow 170 - Blade Knight, Blade Master
Crystal of Destruction Strike of Destruction 100 Hero Status quest done Blade Knight, Blade Master

Weapon and shield skills:

Skill Given by (examples) Weapon needs (examples)
Defense Shields such as Buckler Str 80 and up
Falling Slash Axes such as Double Axe Str 50 and up
Lunge Swords such as Katana Agi 40 and Str 80
Uppercut Sword of Assassin, Falchion Str 60 and up
Cyclone Blades such as Blade Agi 50 and Str 80
Slash Giant Sword Str 140
  • Dark Knight skills are all melee.

Fairy Elf, Muse Elf and High Elf

Source Skill Level Energy Classes
Bows and crossbows Triple Shot - - All Elves
Healing Orb Heal 8 52 Fairy Elf, Muse Elf, High Elf
Orb of Greater Defense Greater Defense 13 72 Same as above
Orb of Greater Damage Greater Damage 18 92 Same as above
Orb of Summoning Summon Goblin - 30 Same as above
Orb of Penetration Penetration 130 - Same as above
Orb of Ice Arrow Ice Arrow - - Muse Elf, High Elf
Crystal of Multi-Shot Multi-Shot 100 - Muse Elf, High Elf
Crystal of Recovery Recovery 100 37 Muse Elf, High Elf
Gain Hero Status quest Infinity Arrow 220 - Muse Elf, High Elf
  • The Elf summons (Goblin, Stone Golem, Assassin, Elite Yeti, Dark Knight, Bali, Soldier) are on the Elf skill list. Only Summon Goblin is taught by an orb.
  • The Orb of Ice Arrow requires 646 Agility.

Magic Gladiator and Duel Master

Magic Gladiator uses the Dark Wizard spells from Fire Ball to Inferno, except Teleport and Soul Barrier. It also uses these:

Source Skill Level Other needs Classes
Orb of Impale Impale 28 - Magic Gladiator, Duel Master
Orb of Twisting Slash Twisting Slash 80 - Same as above
Orb of Fire Slash Fire Slash - Total Strength 596 Same as above
Crystal of Flame Strike Flame Strike 100 - Same as above
Blades such as Dark Reign Blade Power Slash - Energy 7 to 17 Same as above
Scroll of Gigantic Storm Gigantic Storm 220 Energy 118 Magic Gladiator, Duel Master
  • Power Slash comes from the blade. The Energy needed depends on the blade: Explosion Blade 7, Dark Reign Blade 9, Rune Bastard Sword 17.

Dark Lord and Lord Emperor

Source Skill Level Energy Command Classes
Scepters such as Battle Scepter Force Wave - - - Dark Lord, Lord Emperor
Scroll of FireBurst Fire Burst 74 79 - Dark Lord, Lord Emperor
Scroll of Critical Damage Increase Critical Damage 82 102 300 Same as above
Scroll of Electric Spark Electric Spike 92 126 340 Same as above
Scroll of Summon Summon 98 153 400 Same as above
Scroll of Chaotic Diseier Chaotic Diseier 100 16 - Same as above
Scroll of Fire Scream Fire Scream 102 150 70 Same as above
Dark Horse Earthshake 218 - - Dark Lord, Lord Emperor
  • Dark Horse is a pet. It requires character level 218.

Build notes

  • Dark Knight: Vitality gives 3 HP per point, the most of any class. Energy gives 1.0 AG per point, so a few Energy points keep skills running.
  • Fairy Elf: Agility counts double in bow damage, (2 x Agi + Str) / 8 at most. Most Elf gear needs Agility, so Agility comes first.
  • Dark Wizard: damage is Energy / 4 at most, and each Energy point also gives 2 mana.
  • Magic Gladiator: gets 7 points per level. Strength and Energy both raise blade damage, (2 x Str + Ene) / 8 at most.
  • Dark Lord: gets 7 points per level. Command starts at 25. Scroll of Critical Damage needs 300 and Scroll of Summon needs 400, so plan Command points early.
  • Stat Reset costs 500 Moo Gold and can be used once every 3 days, so plan the first points you spend.