Every character has four stats: Strength, Agility, Vitality and Energy. The Dark Lord has a fifth, Command. This page lists what each stat does, the starting values and per-point numbers for each class, and the skills each class can learn.
Spending points
- Stat points come from leveling up and from some quests. They are spent in the character window with the + buttons.
- Many items need a minimum Strength or Agility to wear. Check the item before spending points.
The stats at a glance
| Stat |
Short |
What it gives |
| Strength |
Str |
Physical damage, Attack Rate, Max AG. Needed for most weapons and armour |
| Agility |
Agi |
Attack speed, defense, defense rate, attack rate, Max AG. Needed for bows and most armour |
| Vitality |
Vit |
Max HP, Max AG |
| Energy |
Ene |
Max mana, wizardry damage (Dark Wizard), physical damage (Magic Gladiator and Dark Lord), Max AG |
| Command |
Cmd |
Dark Lord only. Pet damage, Max AG, Attack Rate and guild size |
Points per level
| Class |
Start Str |
Start Agi |
Start Vit |
Start Ene |
Start Cmd |
Points per level |
| Dark Wizard |
18 |
18 |
15 |
30 |
- |
5 |
| Dark Knight |
28 |
20 |
25 |
10 |
- |
5 |
| Fairy Elf |
22 |
25 |
20 |
15 |
- |
5 |
| Magic Gladiator |
26 |
26 |
26 |
26 |
- |
7 |
| Dark Lord |
26 |
20 |
20 |
15 |
25 |
7 |
- The second and third classes keep the same start stats and points as their first class.
- Magic Gladiator and Dark Lord gain 7 points per level. The other classes gain 5.
- The Gain Hero Status quest adds 1 point per level from level 220. Points from other quests are not listed here.
Derived numbers
These are the classic MU formulas. "Level" is the character level. The character window shows your own numbers.
Max HP and Max mana
| Class |
Max HP |
Max mana |
| Dark Wizard |
30 + Level + 2 x Vit |
2 x Ene + 2 x Level |
| Dark Knight |
35 + 2 x Level + 3 x Vit |
10 + Ene + 0.5 x Level |
| Fairy Elf |
39 + Level + 2 x Vit |
6 + 1.5 x Ene + 1.5 x Level |
| Magic Gladiator |
57 + Level + 2 x Vit |
7 + 2 x Ene + Level |
| Dark Lord |
48.5 + 1.5 x Level + 2 x Vit |
38 + 1.5 x (Ene - 15) + Level |
- Vitality gives the most HP on a Dark Knight, at 3 HP per point.
- Energy gives the most mana on a Dark Wizard and a Magic Gladiator, at 2 mana per point.
- Dark Lord mana counts Energy above 15 only.
Max AG
AG is the ability gauge. Skills that cost AG draw from it.
| Class |
Str |
Agi |
Vit |
Ene |
Cmd |
| Dark Wizard |
0.2 |
0.4 |
0.3 |
0.2 |
- |
| Dark Knight |
0.15 |
0.2 |
0.3 |
1.0 |
- |
| Fairy Elf |
0.3 |
0.2 |
0.3 |
0.2 |
- |
| Magic Gladiator |
0.2 |
0.25 |
0.3 |
0.15 |
- |
| Dark Lord |
0.3 |
0.2 |
0.1 |
0.15 |
0.3 |
- Each number is AG per point of that stat.
- A Dark Knight gets most of its AG from Energy.
Damage
Classic MU sets damage from the stats as follows.
| Class |
Min damage |
Max damage |
| Dark Knight |
Str / 6 |
Str / 4 |
| Fairy Elf, with a bow |
(2 x Agi + Str) / 14 |
(2 x Agi + Str) / 8 |
| Magic Gladiator |
(2 x Str + Ene) / 12 |
(2 x Str + Ene) / 8 |
| Dark Lord |
(2 x Str + Ene) / 14 |
(2 x Str + Ene) / 10 |
| Dark Wizard, Soul Master, Grand Master, Magic Gladiator (spells) |
Ene / 9 |
Ene / 4 |
- The Dark Wizard and its later classes cast spells, and their damage comes from Energy.
- The Magic Gladiator uses both. Spells follow Energy. Blade attacks follow Strength and Energy.
- Fairy Elf damage comes from the bow. Agility counts for most of it.
- Dark Lord Command also adds damage. More Command makes the Dark Raven hit harder. With a scepter equipped, the Dark Lord's own hits gain 1 damage per 1 point of Command.
Attack speed and defense
| Class |
Attack speed per Agi |
Base defense per Agi |
Defense rate per Agi (PvM) |
Defense rate per Agi (PvP) |
| Dark Wizard |
0.05 |
0.25 |
0.33 |
0.25 |
| Dark Knight |
0.067 |
0.33 |
0.33 |
0.5 |
| Fairy Elf |
0.02 |
0.1 |
0.25 |
0.1 |
| Magic Gladiator |
0.067 |
0.2 |
0.33 |
0.25 |
| Dark Lord |
0.1 |
0.14 |
0.14 |
0.5 |
- In PvP, defense rate also gains 2 per character level, for every class.
Attack Rate
| Class |
Attack Rate (PvM) |
Attack Rate (PvP) |
| Dark Wizard |
5 x Level + 1.5 x Agi + 0.25 x Str |
3 x Level + 4 x Agi |
| Dark Knight |
5 x Level + 1.5 x Agi + 0.25 x Str |
3 x Level + 4.5 x Agi |
| Fairy Elf |
5 x Level + 1.5 x Agi + 0.25 x Str |
3 x Level + 0.6 x Agi |
| Magic Gladiator |
5 x Level + 1.5 x Agi + 0.25 x Str |
3 x Level + 3.5 x Agi |
| Dark Lord |
5 x Level + 2.5 x Agi + Str / 6 + 0.1 x Cmd |
3 x Level + 4 x Agi |
- Attack Rate is the chance to hit. It rises with Level and Agility.
Command (Dark Lord only)
- Command strengthens the Dark Lord's pets and guild.
- Each point gives Max AG 0.3 and Attack Rate 0.1.
- The Dark Raven hits harder and faster with more Command, and harder still as it gains levels.
- Fenrir hits harder with more Command.
- Guild size: Level / 10 for every class. A Dark Lord adds Command / 10.
- Some Dark Lord scrolls require a minimum Command. See the Dark Lord table below.
Fruits
Fruits add points to one stat. The kinds are Energy, Stamina (Vitality), Agility, Strength and Command.
- Fruits are made at the Chaos Goblin. The mix needs one Jewel of Creation and one Jewel of Chaos, and 3,000,000 Zen. The success rate is 90%.
- Using a fruit requires level 10.
- Nothing can be worn when a fruit is used.
- Only a Dark Lord can use a Command fruit.
- A fruit adds 1 to 3 points to its stat. The points are returned by a stat reset.
- The chance to gain points drops as the stat's fruit points grow.
Stat reset
- Stat Reset is a Moo Gold shop item. It returns your stats to the class starting values and gives all points back to spend again.
- Nothing can be worn when it is used.
- Each character can use it once every 3 days.
- It costs 500 Moo Gold.
- Reset Fruit items are not sold.
Skills by class
Skills come from three sources:
- Scrolls and orbs teach a skill when used. Each requires a character level and some stats.
- Weapons and shields give a skill while worn. The item has its own Strength or Agility requirement.
- Quests and pets give a few skills.
Dark Wizard, Soul Master and Grand Master
| Scroll |
Skill |
Level |
Energy |
Classes |
| Scroll of Fire Ball |
Fire Ball |
5 |
40 |
Dark Wizard, Soul Master, Grand Master, Magic Gladiator, Duel Master |
| Scroll of Power Wave |
Power Wave |
9 |
56 |
Same as above |
| Scroll of Lightning |
Lightning |
13 |
72 |
Same as above |
| Scroll of Poison |
Poison |
30 |
140 |
Same as above |
| Scroll of Meteorite |
Meteorite |
21 |
104 |
Same as above |
| Scroll of Ice |
Ice |
25 |
120 |
Same as above |
| Scroll of Teleport |
Teleport |
17 |
88 |
Dark Wizard, Soul Master, Grand Master |
| Scroll of Flame |
Flame |
35 |
160 |
Same as Fire Ball |
| Scroll of Twister |
Twister |
40 |
180 |
Same as Fire Ball |
| Scroll of Evil Spirit |
Evil Spirit |
50 |
220 |
Same as Fire Ball |
| Scroll of Hellfire |
Hellfire |
60 |
260 |
Same as Fire Ball |
| Scroll of Aqua Beam |
Aqua Beam |
74 |
345 |
Same as Fire Ball |
| Scroll of Cometfall |
Cometfall |
80 |
500 |
Same as Fire Ball |
| Scroll of Soul Barrier |
Soul Barrier |
77 |
408 |
Dark Wizard, Soul Master, Grand Master |
| Scroll of Inferno |
Inferno |
88 |
724 |
Same as Fire Ball |
| Scroll of Teleport Ally |
Teleport Ally |
83 |
644 |
Soul Master, Grand Master |
| Scroll of Ice Storm |
Ice Storm |
93 |
849 |
Soul Master, Grand Master |
| Scroll of Decay |
Decay |
96 |
953 |
Soul Master, Grand Master |
| Scroll of Nova |
Nova |
100 |
1052 |
Soul Master, Grand Master |
- Energy Ball is on the Dark Wizard, Soul Master, Grand Master, Magic Gladiator and Duel Master skill lists. No item teaches it.
- Nova needs 1052 Energy, the highest requirement of any Dark Wizard spell.
Dark Knight, Blade Knight and Blade Master
| Source |
Skill |
Level |
Other needs |
Classes |
| Orb of Impale |
Impale |
28 |
- |
Dark Knight, Blade Knight, Blade Master, Magic Gladiator, Duel Master |
| Orb of Twisting Slash |
Twisting Slash |
80 |
- |
Same as above |
| Orb of Greater Fortitude |
Swell Life |
120 |
- |
Dark Knight, Blade Knight, Blade Master |
| Orb of Death Stab |
Death Stab |
160 |
- |
Blade Knight, Blade Master |
| Orb of Rageful Blow |
Rageful Blow |
170 |
- |
Blade Knight, Blade Master |
| Crystal of Destruction |
Strike of Destruction |
100 |
Hero Status quest done |
Blade Knight, Blade Master |
Weapon and shield skills:
| Skill |
Given by (examples) |
Weapon needs (examples) |
| Defense |
Shields such as Buckler |
Str 80 and up |
| Falling Slash |
Axes such as Double Axe |
Str 50 and up |
| Lunge |
Swords such as Katana |
Agi 40 and Str 80 |
| Uppercut |
Sword of Assassin, Falchion |
Str 60 and up |
| Cyclone |
Blades such as Blade |
Agi 50 and Str 80 |
| Slash |
Giant Sword |
Str 140 |
- Dark Knight skills are all melee.
Fairy Elf, Muse Elf and High Elf
| Source |
Skill |
Level |
Energy |
Classes |
| Bows and crossbows |
Triple Shot |
- |
- |
All Elves |
| Healing Orb |
Heal |
8 |
52 |
Fairy Elf, Muse Elf, High Elf |
| Orb of Greater Defense |
Greater Defense |
13 |
72 |
Same as above |
| Orb of Greater Damage |
Greater Damage |
18 |
92 |
Same as above |
| Orb of Summoning |
Summon Goblin |
- |
30 |
Same as above |
| Orb of Penetration |
Penetration |
130 |
- |
Same as above |
| Orb of Ice Arrow |
Ice Arrow |
- |
- |
Muse Elf, High Elf |
| Crystal of Multi-Shot |
Multi-Shot |
100 |
- |
Muse Elf, High Elf |
| Crystal of Recovery |
Recovery |
100 |
37 |
Muse Elf, High Elf |
| Gain Hero Status quest |
Infinity Arrow |
220 |
- |
Muse Elf, High Elf |
- The Elf summons (Goblin, Stone Golem, Assassin, Elite Yeti, Dark Knight, Bali, Soldier) are on the Elf skill list. Only Summon Goblin is taught by an orb.
- The Orb of Ice Arrow requires 646 Agility.
Magic Gladiator and Duel Master
Magic Gladiator uses the Dark Wizard spells from Fire Ball to Inferno, except Teleport and Soul Barrier. It also uses these:
| Source |
Skill |
Level |
Other needs |
Classes |
| Orb of Impale |
Impale |
28 |
- |
Magic Gladiator, Duel Master |
| Orb of Twisting Slash |
Twisting Slash |
80 |
- |
Same as above |
| Orb of Fire Slash |
Fire Slash |
- |
Total Strength 596 |
Same as above |
| Crystal of Flame Strike |
Flame Strike |
100 |
- |
Same as above |
| Blades such as Dark Reign Blade |
Power Slash |
- |
Energy 7 to 17 |
Same as above |
| Scroll of Gigantic Storm |
Gigantic Storm |
220 |
Energy 118 |
Magic Gladiator, Duel Master |
- Power Slash comes from the blade. The Energy needed depends on the blade: Explosion Blade 7, Dark Reign Blade 9, Rune Bastard Sword 17.
Dark Lord and Lord Emperor
- Dark Horse is a pet. It requires character level 218.
Build notes
- Dark Knight: Vitality gives 3 HP per point, the most of any class. Energy gives 1.0 AG per point, so a few Energy points keep skills running.
- Fairy Elf: Agility counts double in bow damage, (2 x Agi + Str) / 8 at most. Most Elf gear needs Agility, so Agility comes first.
- Dark Wizard: damage is Energy / 4 at most, and each Energy point also gives 2 mana.
- Magic Gladiator: gets 7 points per level. Strength and Energy both raise blade damage, (2 x Str + Ene) / 8 at most.
- Dark Lord: gets 7 points per level. Command starts at 25. Scroll of Critical Damage needs 300 and Scroll of Summon needs 400, so plan Command points early.
- Stat Reset costs 500 Moo Gold and can be used once every 3 days, so plan the first points you spend.