Article

Chat and messages

Guide

Moo Classic keeps the original chat line and adds one chat window, global channels for trading and finding a party, and a System view that lists what happens to you. This page covers where each part lives and what it does.

Quick facts

What How
Open the chat window Y, /chat, or Global Chat in the Command Window. On a phone, the Chat key on the bar.
Talk to everyone online /post <text>, one post every 10 seconds. Level 10 needed.
Pick a channel /post #selling vine gloves. No tag goes to #chatting.
Whisper Click a name in chat and pick Whisper. Each person gets their own thread.
Move and resize Drag the title bar, and the grip in the corner.

The chat window

Press Y. One window opens, in the look of the friend window. You can move it, resize it, and make it see-through (100, 75, 50 or 25 percent) so you can watch the fight behind it.

The left side lists where lines come from:

  • Channels: All, General, Announcements, Party, Guild and System.
  • Global: #chatting, #selling, #buying and #looking-for-party.
  • Whispers: one thread per person, with online friends first.
  • Friends: your friend list.

A badge counts the lines you have not read in each one. A "N new" button jumps to the newest line. The search strip looks back 10 minutes, 1 hour or as far as the window remembers. The gear picks which channels also show in the small log at the bottom left of the screen.

Global chat

/post speaks to every player online, so you can sell, buy or look for a party without standing in town. Put a tag in front and the post lands in that channel's tab, in its own colour: #chatting, #selling, #buying or #looking-for-party (#sell, #buy and #lfp work too). A post with no tag goes to #chatting. Tags also work inside a macro, for example /1 /post #selling vine gloves.

You can post once every 10 seconds, for every client alike. If you post too early, the game says "You can post again in N s" and keeps your text. You can search the last 24 hours of the tagged channels, up to 1,000 lines. That is the quick way to see who sold something lately.

The System view

The System view collects what happens to you, so it does not scroll away between fights:

  • Obtained N Exp once per kill. Kills are never added together.
  • N Zen Obtained for every pile of zen you pick up, by hand or by the Moo Helper.
  • Your own pickups, with their level and luck.
  • X killed you and You killed X, and your PK status.
  • Self-defence: when someone attacks you, a red You can hit back <name>: N s line stays over the lines while the 60 seconds last.

When a party member picks up an item, the rest of the party sees a blue [Party] Name picked up Excellent Kris +7 +Luck.

Letters and friends

The friend window and the letters work as in the original game. Moo Classic leaves out a few small parts: no 3D character picture in the letter windows, no sorting by a column in the friend list, and no window-list keys. A chat room with a friend opens in its own window, and you can have many open at once. See Party, PK and commands for the party and PK lines.

Phones

A phone has a Chat key on the bar and the same chat window. The window and its text stay inside the safe area of the screen, away from the notch. See Phone controls.

How Moo Classic changed chat

Change What now happens Why
One chat window Channels, whispers, friends, search and unread badges in one window, opened with Y. The original had one small log. Players wanted it in the game's own look, with channels on the left and simpler controls.
/post tags and tabs #selling, #buying and the others get their own tab and colour. So players can trade and find parties without standing in town.
Readable channel colours Posts in the # channels are written in their colour on the normal dark backing. The first version was dark text that was hard to read.
10 second wait The server holds every client to one post per 10 seconds. It keeps global chat readable.
N Zen Obtained Printed for every pile, beside the experience lines. Zen is no longer shared in a party, so each player sees their own.
Party pickups A party sees what a member picked up. Players asked to see who picked up which item.
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