Pets and mounts
Pets and mounts are items worn in the pet slot. Each one gives a bonus while it is equipped. Some of them also lose durability as you play. This page covers seven: the Guardian Angel, the Imp, the Horn of Uniria, the Horn of Dinorant, the Dark Horse, the Dark Raven and the Horn of Fenrir.
Overview
| Pet | Type | Level needed | Who can use it | What it gives | Season |
|---|---|---|---|---|---|
| Guardian Angel | Pet | 23 | All classes | 20% less damage taken, +50 maximum HP | 0 |
| Imp | Pet | 28 | All classes | 30% more damage dealt | 0 |
| Horn of Uniria | Mount | 25 | All classes | +15 movement speed, also underwater | 1 |
| Horn of Dinorant | Mount | 110 | All classes | +15 movement speed, 15% more damage, 10% less damage taken, the skill Fire Breath | 1 |
| Dark Horse | Mount | 218 | Dark Lord and Lord Emperor only | +17 movement speed, the skill Earthshake | 2 |
| Dark Raven | Pet | None in our item data | Dark Lord and Lord Emperor only | Fights beside you; its damage grows with Command | 2 |
| Horn of Fenrir | Mount | 300 | Every second and third class, Magic Gladiator and Dark Lord; not the first classes | +17 movement speed, the skill Plasma Storm | Later season |
- Every one of these items has 255 durability at most.
- None of them is sold in the Moo Gold shop. See Moo Classic changes below.
- The Horn of Fenrir belongs to a later season than Season 2. It is listed here because the item and its mixes exist on the server.
Guardian Angel
- Needs level 23. All classes can wear it.
- Takes 20% off the damage you receive and adds 50 maximum HP.
- Not sold. It drops in Kanturu, Crywolf, Devil Square 5 to 7 and from the Golden Wheel. See Devil Square and Invasions.
- It cannot be repaired. The Pet Trainer repairs only the Dark Horse and the Dark Raven.
Wear
The angel loses durability when you take hits. Moo Classic made it wear out at half the original speed. It now lasts about 85 hits at full durability, where the original game gave about 42.
Why: defense matters a lot in Moo Classic and monsters hit hard, so players reported that the angel died too fast.
Imp
- Needs level 28. All classes can wear it.
- Adds 30% to the damage you deal.
- Not sold. It drops from the same sources as the Guardian Angel.
- It cannot be repaired.
Horn of Uniria
- Needs level 25. All classes can ride it.
- Adds 15 movement speed. The speed also works underwater.
- Not sold. It drops in Kanturu, Crywolf and Devil Square 5 to 7.
- It cannot be repaired.
- Ten horns and one Jewel of Chaos make a Horn of Dinorant. See below.
Horn of Dinorant
- Needs level 110. All classes can ride it.
- Adds 15 movement speed, also underwater. It also adds 15% damage, takes 10% off the damage you receive and carries the skill Fire Breath.
- It does not drop and is not sold. The only way to get one is the mix.
- It cannot be repaired.
- Riding a Dinorant lets you cross the frozen lake around the island shrine in Devias Wasteland. Wings and the Cape of Lord also work. A walk stops at the edge of the lake otherwise, and a Teleport onto it is refused with "You need wings to cross the ice."
Dinorant mix
The Chaos Goblin makes it at the Chaos Machine.
| Put in | Zen | Success |
|---|---|---|
| 10 Horns of Uniria, 1 Jewel of Chaos | 500,000 | 70% |
If the mix fails, the horns, the jewel and the zen are gone. No Charm of Luck works on this mix.
Plain hits
A rider keeps an extra 30% on hits made without a skill. This is kept on purpose and is not in the original game.
Why the Dinorant has its skill
Every mount comes with its own skill: Fire Breath on the Dinorant, Earthshake on the Dark Horse and Plasma Storm on the Horn of Fenrir. Players reported the Dinorant skill missing, and mounts bought in a shop used to come without it, unlike mounts from the mixes. All mounts now match.
Dark Horse
- Dark Lord and Lord Emperor only. Needs level 218.
- Adds 17 movement speed, also underwater, and carries the skill Earthshake.
- It counts for entry to Icarus, like wings.
- Season 2 content, since the Dark Lord joins in Season 2.
- It has pet levels up to 50.
Dark Horse mix
The Pet Trainer makes it. See Chaos Machine for the box rules.
| Put in | Zen | Success |
|---|---|---|
| Spirit +0, 5 Jewels of Bless, 5 Jewels of Soul, 1 Jewel of Creation, 1 Jewel of Chaos | 5,000,000 | 60% |
If the mix fails, everything in the box is gone.
The Spirit is an item that only the Dark Horse and Dark Raven mixes use. It is not obtainable in this version, so players cannot make either pet yet.
Dark Raven
- Dark Lord and Lord Emperor only.
- It fights beside you and attacks on its own.
- It is carried in the shield slot. It has pet levels up to 50.
- Its damage grows with your Command stat, and with its own level. See Classes and stats.
- It has four commands, picked with Shift and the keys 1 to 4: follow, auto-attack, attack with the character and attack the target.
- Season 2 content.
Dark Raven mix
The Pet Trainer makes it.
| Put in | Zen | Success |
|---|---|---|
| Spirit +1, 2 Jewels of Bless, 2 Jewels of Soul, 1 Jewel of Creation, 1 Jewel of Chaos | 1,000,000 | 60% |
If the mix fails, everything in the box is gone. The Spirit is not obtainable in this version.
Experience
The Raven takes only the experience it can level into. Why: players reported a Raven stuck at 0 experience, and the rule now follows the original game.
Dark Lord pet repair
The Dark Horse and the Dark Raven are never destroyed.
- At 0 durability the pet stands still and you lose 10% of its experience. It never drops below the start of its current level.
- The Pet Trainer's Recover option repairs it. The Pet Trainer stands in Lorencia at 122, 110 and in the Crywolf fortress at 135, 47.
- A broken Dark Horse or Dark Raven costs twice as much to repair as other items.
- Recover is the first option in the Trainer's window. Revive is the second, and it is the mix.
Horn of Fenrir
- Needs level 300. Every second and third class, Magic Gladiator and the Dark Lord line can use it. The first classes cannot.
- Adds 17 movement speed, also underwater, and carries the skill Plasma Storm. It counts for entry to Icarus.
- It occupies 2 by 2 spaces in the inventory.
- Not sold. The only way to get one is the mix chain at the Chaos Goblin.
Fenrir mixes
| Stage | Put in | Zen | Success | Result |
|---|---|---|---|---|
| 1 | 20 Splinter of Armor, 20 Bless of Guardian, 1 Jewel of Chaos | None | 70% | Fragment of Horn |
| 2 | 5 Fragment of Horn, 10 Claw of Beast, 1 Jewel of Chaos | None | 50% | Broken Horn |
| 3 | Broken Horn, 3 Jewels of Life, 1 Jewel of Chaos | 10,000,000 | 30% | Horn of Fenrir |
Moo Classic changes
| Change | What it is | Why |
|---|---|---|
| No pets or mounts in the shop | The Moo Gold shop sells no pets or mounts. The Horn of Dinorant was taken out of it. | Pets are tradeable, and selling them would take away what active players earn. The shop sells time and convenience and keeps items scarce. |
| Slower Guardian Angel wear | About 85 hits for 255 durability, where the original game gave about 42. | Monsters hit hard, so the angel died too fast. |
| Dark Raven experience | It takes only the experience it can level into. | Players reported a Raven stuck at 0 experience. This follows the original game. |
| Every mount has its skill | Dinorant, Dark Horse and Fenrir all carry their skill. | Players reported the Dinorant skill missing. |
| Wings zones | The Devias Wasteland lake needs wings, a Cape of Lord or a Dinorant. | Devias Wasteland is a Moo Classic map. Players asked that only wings, the Cape of Lord or a Dinorant cross the lake. |
Tips
- The Angel, Imp and Uniria share their drop sources, so one hunt in Devil Square 5 to 7, Crywolf or Kanturu can find all three.
- Keep an eye on the Angel's durability. It cannot be repaired, so replace it before it runs out.
- Collect 10 Uniria horns before you go to the Chaos Goblin. A failed mix costs all of them.
- Do not spend zen on the Dark Horse or Dark Raven mixes until you hold a Spirit. It cannot be bought.