Summon Dark Knight
Elf summon
Summon Dark Knight calls a Dark Knight to fight beside your Elf. It swings a sword at one monster at a time, and every third swing is a Twisting Slash that hits up to 6 monsters around it. You learn it from the Orb of Summoning +4 with 170 Energy.
| Summon Dark Knight | |
|---|---|
![]() Its attack, drawn by the game | |
| Learned from | Orb of Summoning +4 |
| Energy | 170 |
| Mana a cast | 200 |
| Class | Fairy Elf, Muse Elf, High Elf |
| The summon | |
| Health | 3,000 |
| Damage | 150-155 |
| Attacks every | 1.4 s |
| Skill | Twisting Slash |
| Level | 48 |
| Defense | 80 |
| Season | Season 0 S0 |
How to summon it
- Get an Orb of Summoning +4: it drops from monsters of level 50 and up.
- Raise your Energy to 170. There is no character level to reach.
- Right-click the orb in your bag to learn the skill, then put Summon Dark Knight on your skill bar.
- Cast it outside town. Each cast costs 200 Mana, and casting again replaces the summon you have.
Stats
| Health | Damage | Attacks every | Level | Defense |
|---|---|---|---|---|
| 3,000 | 150-155 | 1.4 s | 48 | 80 |
Moo Classic enhancement
Summons in Moo Classic are fighters you can count on. Every summon here:
- goes for the monsters hitting you first, then your target, then any monster near you;
- pulls some of the monsters near it off you, so it tanks for you;
- follows you through warps, gates and town portals, and appears beside you after a Teleport;
- takes your Greater Damage and Greater Defense at least twice as strong as anyone else, more with high Energy;
- needs only the Energy its orb asks, with no character level.
The Dark Knight swings a Twisting Slash every third attack. It hits every monster around his target at full damage, up to 6 at once, so he is the first summon that thins a pack.
Compared with the original game
| Original game | Moo Classic | |
|---|---|---|
| Skill | None, plain attacks | Twisting Slash |
| Energy to cast | 250 | 170 |
Tips
- Cast Greater Damage and Greater Defense on your own summon: they work at least twice as hard on it as on anyone else.
- Keep Heal for it in long fights; its blue bar shows how much health it has left.
- Fight packs, not single monsters: every third swing hits all of them.
- The Moo Helper can cast it again for you when it dies (Resummon).
The same creature also lives on the maps as a wild monster: see Dark Knight.
