Dungeon 1: Cyclops and Ghosts (south side)
Dungeon 1: Cyclops and Ghosts (south side) is a hunting spot on Dungeon with 10 monsters: Cyclops (level 28), Ghost (level 32). It suits characters of level 23 to 42.
| Dungeon 1: Cyclops and Ghosts (south side) | |
|---|---|
The spot lit on the map; numbers are the map's other spots | |
| Map | Dungeon |
| Where | 181, 176 |
| Monsters | 10 |
| Monster level | 28-32 |
| Suits levels | 23-42 |
| Estimates | |
| Experience a kill | about 660 |
| Zen a kill | about 900 |
| Experience an hour | about 380,000 |
| Zen an hour | about 520,000 |
Getting there
Type /move Dungeon (level 20, 3,000 zen), then head south on the map: the spot is about 102 tiles away in a straight line, around 181, 176.
Monsters
Best drops
The chance a kill here drops it, over the spot's mix of monsters. Colours: always common uncommon rare very rare
| Item | Item +level | Chance |
|---|---|---|
| Orb of Greater Damage | +0 | 1/2,147 |
| Orb of Impale | +0 | 1/2,147 |
| Scroll of Meteorite | +0 | 1/2,400 |
| Scroll of Teleport | +0 | 1/2,400 |
| Scroll of Ice | +0 | 1/2,400 |
| Orb of Summoning | +1 | 1/2,912 |
| Orb of Greater Defense | +0 | 1/2,912 |
| Jewel of Chaos | +0 | 1/3,102 |
| Scroll of Lighting | +0 | 1/3,255 |
| Orb of Summoning | +2 | 1/8,173 |
What to expect
Any class; single-target fighters do well here, the monsters stand apart. At level 32, one player alone earns about 380,000 experience and 520,000 zen an hour here, about 570 kills. These are estimates: they assume one character of that level in fitting gear, the walk between monsters, no party and no bonus. A party earns more experience a kill (see Party rules).
Nearby spots
- Dungeon 1: Larvas, 3 stack (south-east side) (monster level 25-32)
- Dungeon 1: Cyclops and Skeleton Archers, 3 stack (south-east side) (monster level 28-34)
- Dungeon 2: Skeleton Archers and Ghosts, 3 stack (east side) (monster level 28-38)
- Dungeon 1: Cyclops and Ghosts (south of the entrance) (monster level 28-34)










