Article

Monster levels explained

Guide

A monster's level tells you how much experience it gives and how good its drops can be. It does not tell you how dangerous it is. A level 108 Kentauros in Kanturu kills a level 150 character in a few swings. Every monster page on this wiki shows a danger line built from what the monster really does, and this guide explains how to read it.

What a monster's level means

  • Experience. A higher level monster gives more experience for each kill. A character far above a monster's level gets less from it.
  • Drops. A higher level monster can drop better items, and higher plus levels of them.
  • Not danger. How hard a monster is comes from its hit, how often it swings, its health and its defense. Two monsters of the same level can be very different fights.

Why a level 108 monster beats a level 150 character

Monster levels and character levels are two different scales. A monster's level stops near 150, while characters go to 400. A character's strength comes mostly from gear and stat points, and that grows a lot faster than the level number.

So on the field maps a monster is usually a fair fight for a character at two to three times its level. Kentauros is level 108 and hits for about 490 against no defense. It becomes a fair fight from about level 290. At level 150 it takes most of your health before you bring one down, and a stack of them sends you to town.

How to read the danger line

Each monster page opens with a line like this:

Hits very hard: about 490 a hit against no defense, one every 1.5 seconds, with 38,500 HP and 370 defense. A fair fight from about level 290, easy from about level 340. Below that, bring 490 defense or more, and expect it to hurt.

  • The hit. Hits lightly, firmly, hard or very hard, and about how much one hit takes from a character with no defense. Your defense takes part of every hit away.
  • Health and defense. A lot of health or defense means a long fight, and every second of it is another swing at you.
  • A fair fight from. The level at which a character in gear that fits its level beats it one on one without trouble.
  • Easy from. The level at which its hits barely matter.
  • Bring this much defense. With this much defense its hits stop being the problem. Check your defense in the character window (C).

Under the line, a row of badges shows the fight for each level:

Badge What it means
Easy You barely notice its hits.
Fair A real fight that you win with a potion or two to hand.
Tough You can win one on one, but two at once or a bad pull sends you to town.
Deadly It kills you before you kill it.

The same numbers drive the levels each hunting spot suits in Where to hunt.

What moves you up a badge

  • Better armour and higher plus levels. Defense is the fastest way to make a hard map fair.
  • A buff from an Elf. A Fairy Elf's defense and damage buffs turn many Tough fights into Fair ones.
  • A party. Hits spread over several characters, and the monster dies sooner.
  • Smaller pulls. A stack of five hits five times as often as one monster. Pull what you can handle.

Bosses such as the Dark Phoenix and the Bloody Witch Queen show a party instead of a level: no character fights them alone in comfort.

Every map by danger

The toughest first. "Fair from" is the level at which most of the map's monsters become a fair fight one on one, with gear that fits your level.

MapMonster levelsMost of it is fair fromIts hardest monster
Crywolf Fortress97-134a partySoram (a party)
Kalima 7111-150a partySchriker 7 (a party)
Kanturu Refinery Tower103-145a partyNightmare (a party)
Kanturu Remains133-137a partyDreadfear (a party)
Kalima 683-140level 370Illusion of Kundun 6 (a party)
Aida62-117level 320Bloody Golem (a party)
Kanturu95-129level 320Genocider Warrior (a party)
Icarus75-108level 290Dark Phoenix (a party)
Kalima 579-117level 290Illusion of Kundun 5 (a party)
Land of Trials75-128level 280Erohim (a party)
Promiseland62-137level 260Dreadfear (a party)
Tarkan72-93level 230Death Beam Knight (fair from 330)
Kalima 462-100level 200Illusion of Kundun 4 (fair from 330)
Atlans43-108level 140Hydra (fair from 190)
Kalima 346-81level 120Illusion of Kundun 3 (fair from 210)
Lost Tower47-66level 110Balrog (fair from 150)
Kalima 232-65level 80Illusion of Kundun 2 (fair from 130)
Dungeon19-55level 70Gorgon (fair from 110)
Kalima 117-52level 45Illusion of Kundun 1 (fair from 95)
Devias20-52level 40Ice Queen (fair from 100)
Devias Wasteland20-52level 40Ice Queen (fair from 100)
Noria3-18level 9Stone Golem (fair from 20)
Lorencia2-19level 7Skeleton Warrior (fair from 30)