Strength
Guide
In short: Strength makes your weapon hits harder and lets you wear heavier weapons and armour. Dark Knights, Magic Gladiators and Dark Lords live on it. A Dark Wizard or a Fairy Elf only needs enough to wear their gear.

Contents
What Strength does for you
- Harder hits with swords, axes, maces, spears and scepters. It is the main damage stat of the Dark Knight, the Magic Gladiator and the Dark Lord.
- Better aim. It adds a little to your attack rate against monsters, so you miss less.
- More AG, the gauge that weapon skills spend.
- Gear. Most weapons and armour ask for a minimum Strength before you can wear them.
Strength does not change your spells, your life or your mana.
What 100 Strength gives each class
The numbers are what the character window gains for 100 more points of Strength, on any character of that class.
| Class | Attack damage | Attack rate (monsters) | AG |
|---|---|---|---|
| Dark Knight | +16 lowest, +25 highest | +25 | +15 |
| Magic Gladiator | +16 lowest, +25 highest | +25 | +20 |
| Dark Lord | +14 lowest, +20 highest | +16 | +30 |
| Fairy Elf with a bow | +7 lowest, +12 highest | +25 | +30 |
| Fairy Elf without a bow | +14 lowest, +25 highest | +25 | +30 |
| Dark Wizard | +12 lowest, +25 highest | +25 | +20 |
- Rule of thumb: every 4 points of Strength add 1 to a knight's or gladiator's highest damage, and every 5 points add 1 to a Dark Lord's.
- The wizard's number is real but useless: a wizard fights with spells, and spells follow Energy.
- With a bow, an Elf's damage comes mostly from Agility. Strength counts half as much.
Example: a level 150 Blade Knight with 400 Strength shows attack damage 66-100 before his weapon. With 500 Strength it shows 83-125. His attack rate goes from 1,105 to 1,130. Open this knight in the character builder.
Gear that needs Strength
Every weapon and every piece of armour asks for some Strength. The need rises with each +level, so leave room before you upgrade.
| Item | Class | Strength at +0 | Strength at +9 |
|---|---|---|---|
Leather Armor |
Knight, Gladiator, Lord | 44 | 108 |
Plate Armor |
Knight, Gladiator | 207 | 312 |
Dragon Armor |
Knight, Gladiator | 232 | 329 |
Black Dragon Armor |
Knight | 479 | 616 |
Dark Phoenix Armor |
Blade Knight | 662 | 835 |
Legendary Sword |
Knight, Gladiator | 178 | 275 |
Giant Sword |
Knight, Gladiator | 238 | 351 |
Sword of Destruction |
Knight, Gladiator | 413 | 543 |
Legendary Staff |
Wizard, Gladiator | 108 | 149 |
Legendary Armor |
Wizard, Gladiator | 87 | 119 |
Great Scepter |
Dark Lord | 266 | 347 |
Dark Steel Armor |
Dark Lord | 261 | 329 |
- An excellent item asks for more than a plain one of the same +level.
- An additional option (the +4, +8 ... damage or defense line) adds 4 Strength to the need for each step.
- The exact need of any item at any level is on its own page. Pick the level and options there.
Moo Classic: axes and maces ask for less Strength than in the original game, for example the Great Hammer and the Larkan Axe. Their damage is unchanged.
How much Strength to aim for
| Class | Rule of thumb |
|---|---|
| Dark Knight | Most of your points. Enough Agility to wear your armour, Vitality for life, a little Energy |
| Magic Gladiator, sword build | About half your points, the rest in Energy, which also adds blade damage |
| Dark Lord | The largest share, then Command for the Raven and the scrolls |
| Fairy Elf | Only what your bow and armour ask |
| Dark Wizard | Only what your staff and armour ask |
Example: a level 150 Magic Gladiator with 400 Strength and 397 Energy hits for 99-149 with his blades before the weapon. Open him in the character builder.
Getting more Strength
- Every level gives 5 points to spend (7 for a Magic Gladiator or Dark Lord). Press C and click + by Strength, or type
/add str 100. - The class quests give 20 points at the second class and more later. See Stats and builds.
Strength Fruits add points for good, beyond your levels. See Fruits.- A Stat Reset from the Moo Gold shop gives every point back to spend again.











