Article

Strength

Guide
In short: Strength makes your weapon hits harder and lets you wear heavier weapons and armour. Dark Knights, Magic Gladiators and Dark Lords live on it. A Dark Wizard or a Fairy Elf only needs enough to wear their gear.
The character window (C): the Strength row shows attack damage with the attack rate in brackets, and the attack rate against players under it
The character window (C): the Strength row shows attack damage with the attack rate in brackets, and the attack rate against players under it

What Strength does for you

  • Harder hits with swords, axes, maces, spears and scepters. It is the main damage stat of the Dark Knight, the Magic Gladiator and the Dark Lord.
  • Better aim. It adds a little to your attack rate against monsters, so you miss less.
  • More AG, the gauge that weapon skills spend.
  • Gear. Most weapons and armour ask for a minimum Strength before you can wear them.

Strength does not change your spells, your life or your mana.

What 100 Strength gives each class

The numbers are what the character window gains for 100 more points of Strength, on any character of that class.

Class Attack damage Attack rate (monsters) AG
Dark Knight +16 lowest, +25 highest +25 +15
Magic Gladiator +16 lowest, +25 highest +25 +20
Dark Lord +14 lowest, +20 highest +16 +30
Fairy Elf with a bow +7 lowest, +12 highest +25 +30
Fairy Elf without a bow +14 lowest, +25 highest +25 +30
Dark Wizard +12 lowest, +25 highest +25 +20
  • Rule of thumb: every 4 points of Strength add 1 to a knight's or gladiator's highest damage, and every 5 points add 1 to a Dark Lord's.
  • The wizard's number is real but useless: a wizard fights with spells, and spells follow Energy.
  • With a bow, an Elf's damage comes mostly from Agility. Strength counts half as much.
Example: a level 150 Blade Knight with 400 Strength shows attack damage 66-100 before his weapon. With 500 Strength it shows 83-125. His attack rate goes from 1,105 to 1,130. Open this knight in the character builder.

Gear that needs Strength

Every weapon and every piece of armour asks for some Strength. The need rises with each +level, so leave room before you upgrade.

Item Class Strength at +0 Strength at +9
Leather Armor Knight, Gladiator, Lord 44 108
Plate Armor Knight, Gladiator 207 312
Dragon Armor Knight, Gladiator 232 329
Black Dragon Armor Knight 479 616
Dark Phoenix Armor Blade Knight 662 835
Legendary Sword Knight, Gladiator 178 275
Giant Sword Knight, Gladiator 238 351
Sword of Destruction Knight, Gladiator 413 543
Legendary Staff Wizard, Gladiator 108 149
Legendary Armor Wizard, Gladiator 87 119
Great Scepter Dark Lord 266 347
Dark Steel Armor Dark Lord 261 329
  • An excellent item asks for more than a plain one of the same +level.
  • An additional option (the +4, +8 ... damage or defense line) adds 4 Strength to the need for each step.
  • The exact need of any item at any level is on its own page. Pick the level and options there.

Moo Classic: axes and maces ask for less Strength than in the original game, for example the Great Hammer and the Larkan Axe. Their damage is unchanged.

How much Strength to aim for

Class Rule of thumb
Dark Knight Most of your points. Enough Agility to wear your armour, Vitality for life, a little Energy
Magic Gladiator, sword build About half your points, the rest in Energy, which also adds blade damage
Dark Lord The largest share, then Command for the Raven and the scrolls
Fairy Elf Only what your bow and armour ask
Dark Wizard Only what your staff and armour ask
Example: a level 150 Magic Gladiator with 400 Strength and 397 Energy hits for 99-149 with his blades before the weapon. Open him in the character builder.

Getting more Strength

  • Every level gives 5 points to spend (7 for a Magic Gladiator or Dark Lord). Press C and click + by Strength, or type /add str 100.
  • The class quests give 20 points at the second class and more later. See Stats and builds.
  • Strength Fruits add points for good, beyond your levels. See Fruits.
  • A Stat Reset from the Moo Gold shop gives every point back to spend again.