Energy PK
Energy PK (Ene PK, One-shot wizard, Glass cannon) is a Dark Wizard build for player killing (meme). On Moo Classic: works, with a catch.
| Energy PK | |
|---|---|
| Class | Dark Wizard |
| Good for | Player killing (meme) |
| Also called | Ene PK, One-shot wizard, Glass cannon |
| On Moo Classic | Works, with a catch |
| How common | Common |
| Opens in | Season 0 |
In short: A full Energy wizard with nothing at all in Vitality, built to finish another player with one or two spells. It hits like a Full Energy Wizard and dies like nothing else.
Good and bad
Good at
- The most spell damage a wizard can reach at its level
- Fun in short ambushes and town fights
- Cheap: no Vitality to raise
Weak at
- Life stays near the starting value: 280 at level 220
- Low Agility means many spells miss a player
- PK status makes you a target and slows your play: see Party and PK
Stat points by level
What the character window shows at each level with this build, starting stats included, wearing the gear below. "Try it" opens that level in the character builder, where you can change anything.
| Level | Strength | Agility | Vitality | Energy | Life | Mana | Defense | Evil Spirit hit | |
|---|---|---|---|---|---|---|---|---|---|
| 50 | 78 | 30 | 15 | 203 | 110 | 506 | 7 | 85 to 148 | Try it |
| 150 | 140 | 30 | 15 | 661 | 210 | 1,622 | 7 | 182 to 358 | Try it |
| 220 | 194 | 49 | 15 | 938 | 280 | 2,316 | 37 | 301 to 608 | Try it |
| 400 | 227 | 83 | 15 | 1,951 | 460 | 4,702 | 68 | 683 to 1,452 | Try it |
Hits are before the target's defense. Your own gear, its options and your pets change every number.
Skills and gear
Evil Spirit or Lightning to open, Teleport to stay out of reach.
The same staff and wings as any energy wizard. Every piece of defense helps, because the build has none of its own.
The gear in the table:
- Level 50:
Serpent Staff +3 - Level 150:
Legendary Staff +7 - Level 220:
Staff of Resurrection +9,
Wings of Heaven +5 - Level 400:
Dragon Soul Staff +11,
Wings of Soul +9
Why it works here
The hit is real: Evil Spirit does 301 to 608 before defense at level 220. But on our server a player's defense counts for more against another player than in the original game, and a wizard's chance to hit a player grows with Agility. Against an Agility Knight of the same level, this wizard needs about 3 hits, landing 22 % of the time. The knight needs about 1 hit, landing 83 % of the time.
On Moo Classic: The damage is there, the one-shot is not: players take softer hits here, and with no Vitality the wizard falls first.
History
A meme as old as the game: the wizard who one-shots you at the Lorencia bar, and gets one-shot back.
Sources
Written in our own words after reading these guides; the numbers are our server's.
- MU Online Dark Wizard PvP Build Guide - Easy MU Online Guide (muonline.ai)
- Build de Dark Wizard (SM/GM) para PvM e PvP em MU Online — ViciadosMU (viciadosmu.com.br, PT)
- Dark Wizard complete build guide: PvM and PvP in MU Online — ViciadosMU (viciadosmu.com.br)